<uboy> i think we started ok <uboy> with the idea of dialogues <even> yea <even> and they should continue... but what of the stories <uboy> propositions and responses <even> what about the autoerotic? <uboy> non-judgement <uboy> yes, that is always there <uboy> we take away the pleasure <uboy> by playing a game <even> i think we need to just work on the stories and less of this game malarky <even> do some work and stop talking about it <uboy> yes, true <even> so do we do the hyper thing or make many strands instead <uboy> well, the hyper thing is more expected, i'd favor something less expected <uboy> like strands <even> but how do we use it as a tool fot the show instead of a requirement? <uboy> you mean the site? <uboy> well <uboy> i think that <uboy> that ahould be reflected in the structure or perhaps just saying so is enough <uboy> realistically, how many people will see the site <even> i agree that saying so is enough but <even> we need to be able to use it or it is a waste of time <uboy> how we frame the concept could be all that is required <even> get something out of it <even> learn <even> learn from the collaboration <even> somehow <even> like we said we would <uboy> yes, that's why i think it should reflect a looseness and flexibilty as opposed to too great a design concern <uboy> perhaps that means just text